Java小游戏源码分享:轻松入门游戏开发的世界
随着互联网的普及和移动设备的广泛应用,游戏开发逐渐成为了一个热门的行业。Java作为一种跨平台、性能优越的编程语言,在游戏开发领域也有着广泛的应用。今天,就为大家分享一些Java小游戏源码,帮助新手轻松入门游戏开发的世界。
一、Java小游戏源码简介
Java小游戏源码是指使用Java语言编写的,可以在Java虚拟机(JVM)上运行的简单游戏程序。这些源码通常包含了游戏的主体逻辑、界面设计、资源管理等部分,是新手学习和实践游戏开发的好素材。
二、Java小游戏源码类型
1.控制类游戏源码
这类游戏源码主要针对玩家的操作进行设计,如迷宫、跳跃、躲避等。例如,以下是一个简单的控制类游戏源码示例:
`java
import javax.swing.;
import java.awt.event.;
import java.awt.*;
public class Game extends JFrame implements KeyListener { private int x, y; // 玩家坐标 private final int width = 400; private final int height = 400;
public Game() {
setTitle("控制类游戏");
setSize(width, height);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setLocationRelativeTo(null);
addKeyListener(this);
x = width / 2;
y = height / 2;
setVisible(true);
}
@Override
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, width, height);
g.setColor(Color.RED);
g.fillRect(x, y, 20, 20);
}
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
x -= 10;
} else if (key == KeyEvent.VK_RIGHT) {
x += 10;
} else if (key == KeyEvent.VK_UP) {
y -= 10;
} else if (key == KeyEvent.VK_DOWN) {
y += 10;
}
repaint();
}
@Override
public void keyReleased(KeyEvent e) {}
@Override
public void keyTyped(KeyEvent e) {}
}
public class Main {
public static void main(String[] args) {
new Game();
}
}
`
2.战斗类游戏源码
战斗类游戏源码主要涉及角色、技能、地图等元素,如RPG、塔防等。以下是一个简单的战斗类游戏源码示例:
`java
import javax.swing.;
import java.awt.;
import java.awt.event.*;
public class BattleGame extends JFrame implements ActionListener { private final int width = 800; private final int height = 600; private Timer timer; private int playerX, playerY; private int monsterX, monsterY;
public BattleGame() {
setTitle("战斗类游戏");
setSize(width, height);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setLocationRelativeTo(null);
setLayout(null);
playerX = width / 2;
playerY = height / 2;
monsterX = width - 100;
monsterY = height / 2;
timer = new Timer(20, this);
timer.start();
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
playerX -= 10;
} else if (key == KeyEvent.VK_RIGHT) {
playerX += 10;
} else if (key == KeyEvent.VK_UP) {
playerY -= 10;
} else if (key == KeyEvent.VK_DOWN) {
playerY += 10;
}
}
});
setVisible(true);
}
@Override
public void actionPerformed(ActionEvent e) {
int dx = playerX - monsterX;
int dy = playerY - monsterY;
if (dx * dx + dy * dy < 100) {
monsterX -= 10;
}
repaint();
}
@Override
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, width, height);
g.setColor(Color.BLUE);
g.fillRect(playerX, playerY, 50, 50);
g.setColor(Color.RED);
g.fillRect(monsterX, monsterY, 50, 50);
}
public static void main(String[] args) {
new BattleGame();
}
}
`
3.益智类游戏源码
益智类游戏源码主要针对玩家的逻辑思维和反应能力进行设计,如拼图、数独等。以下是一个简单的益智类游戏源码示例:
`java
import javax.swing.;
import java.awt.;
import java.awt.event.*;
public class PuzzleGame extends JFrame implements ActionListener { private final int width = 300; private final int height = 300; private final int size = 3; private final int squareSize = width / size; private int[][] board; private Timer timer; private boolean isDragging = false; private int dragFromRow, dragFromCol, dragToRow, dragToCol;
public PuzzleGame() {
setTitle("益智类游戏");
setSize(width, height);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setLocationRelativeTo(null);
setLayout(null);
board = new int[size][size];
initializeBoard();
timer = new Timer(20, this);
timer.start();
addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
int row = e.getY() / squareSize;
int col = e.getX() / squareSize;
if (row >= 0 && row < size && col >= 0 && col < size) {
if (board[row][col] == 0) {
isDragging = true;
dragFromRow = row;
dragFromCol = col;
}
}
}
@Override
public void mouseReleased(MouseEvent e) {
int row = e.getY() / squareSize;
int col = e.getX() / squareSize;
if (isDragging && Math.abs(row - dragFromRow) == 1 && Math.abs(col - dragFromCol) == 0) {
swap(board, row, col, dragFromRow, dragFromCol);
isDragging = false;
}
}
});
setVisible(true);
}
private void initializeBoard() {
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
board[i][j] = (i + j) % size;
}
}
board[size - 1][size - 1] = 0;
}
private void swap(int[][] board, int row1, int col1, int row2, int col2) {
int temp = board[row1][col1];
board[row1][col1] = board[row2][col2];
board[row2][col2] = temp;
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
}
@Override
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, width, height);
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
g.setColor(Color.BLUE);
g.fillRect(j * squareSize, i * squareSize, squareSize, squareSize);
g.setColor(Color.WHITE);
g.drawString(String.valueOf(board[i][j]), j * squareSize + squareSize / 2, i * squareSize + squareSize / 2);
}
}
}
public static void main(String[] args) {
new PuzzleGame();
}
}
`
三、总结
以上分享了三种类型的Java小游戏源码,分别是控制类、战斗类和益智类游戏。这些源码可以帮助新手快速入门游戏开发,提高编程技能。在实际开发过程中,可以根据需求对源码进行修改和扩展,制作出属于自己的游戏作品。希望本文对您有所帮助!